functions for computing relative luminance in W3C standard
Relative Luminance is the relative brightness of any point in a colorspace, normalized to 0 for darkest black and 1 for lightest white. For the sRGB colorspace, the relative luminance of a color is defined as
L = 0.2126 * R + 0.7152 * G + 0.0722 * B
where R, G and B are defined as:
if RsRGB <= 0.03928 then R = RsRGB/12.92 else R = ((RsRGB+0.055)/1.055) ^ 2.4
if GsRGB <= 0.03928 then G = GsRGB/12.92 else G = ((GsRGB+0.055)/1.055) ^ 2.4
if BsRGB <= 0.03928 then B = BsRGB/12.92 else B = ((BsRGB+0.055)/1.055) ^ 2.4
RsRGB, GsRGB, and BsRGB are defined as:
RsRGB = R8bit/255
GsRGB = G8bit/255
BsRGB = B8bit/255
Contrast Ratio= (L1 + 0.05) / (L2 + 0.05), where
L1 is the relative luminance of the lighter of the colors, and
L2 is the relative luminance of the darker of the colors.
Note Contrast ratios can range from 1 to 21 (commonly written 1:1 to 21:1). the input is the rgb value (from 0 to 255) of the ligheter and the darker colors.
The WCAG guidelines indicate that contrast ratio should be at least 4.5:1
Cite As
Alessandro Farini (2026). functions for computing relative luminance in W3C standard (https://www.mathworks.com/matlabcentral/fileexchange/24995-functions-for-computing-relative-luminance-in-w3c-standard), MATLAB Central File Exchange. Retrieved .
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