How to generate orthographic projection/perspective view of 3D object?
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Say I have a disc-shape in 3D (i.e. it has some thickness to it - but we could also reduce it to a 2D circle).
I want to generate an orthographic projection of the object from an angle - e.g. the mapping onto the plane of the screen in the right-hand picture.

I've tried using 2D and 3D shear transformations followed by a maximum intensity projection, but I'm not sure this really represents what actually happening.
Is there a better way to do this? (sorry for the very open-ended question).
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