How to set an object center in the 3D World Editor
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I'm creating a telescope simulation in the 3D world editor. How do I set an object's 'center' point / point of rotation (eg: I have a cylinder that rotates from one of it's ends). Thanks!
Answers (1)
Valerio Imbriolo
on 4 Apr 2018
Hi oppnahar, I've got your same problem! I import a .wrl file as inline VRML file as children of a trasform group. I have read that to change the center of rotation simply change the parameters in the bboxCenter field of the editor but it did not work in my case. Let me know if this works for you or if you have found another solution!
Thank you, Valerio
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