Set y-axis as vertical when plotting in 3d
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By default, the 'plot3' function assumes that Z-data denotes vertical data. For example, if I were plotting motion capture data of, say, a subject's right foot - plot3(rFootX, rFootY, rFootZ) - it would plot the 'rFootZ' data as the vertical position of the foot.
Is there a way to set 'plot3' so that it uses Y as the default vertical axis? That is, if my motion capture system outputs the vertical position of a subjects' right foot as 'rFootY,' can I set things up so that plotting 'plot3(rFootX, rFootY, rFootZ)' displays the data correctly (with Y pointing up)?
Up until now, I have been using a little helper function to get things to plot with Y pointing up:
function plot3y(x,y, z,varargin) plot3(x,-z,y,varargin{:})
But this gets VERY confusing when trying to manipulate the resulting plots using the default Matlab functions like "axis" and "surface," as these assume that the Z-axis is the vertical.
I have also played around with using camroll (specifically, 'camroll(-90)'), but this tends to get screwy when I start adjusting the the viewpoint (the camera still tries to rotate around a Z-vertical axis).
tl;dr - I'm looking for some setting that I adjust that will set the Y-axis as the default vertical when using 'plot3'
1 Comment
Yi Wan
on 22 Oct 2018
Hi John,
Did you find the final solution other than using camup?
Accepted Answer
More Answers (4)
Unfortunately, I couldn't find a soluition based on axis manipulation so I ended up modifying the data and relabelling the axis to achieve the orientation I wanted.
iReorder = [-1 3 2]; % Invert X axis, and swap Y + Z axis. Unity to Matlab transformation
iInvert = find(iReorder < 0); % Column indicies to invert
iReorder = abs(iReorder); % Column indicies to reorder
Pxyz; % Orignal x y z data
Pxyz = Pxyz(:,iReorder); % Reorder x y z data to x z y
Pxyz(:,iInvert) = -Pxyz(:,iInvert); % Invert data to -x z y
plot3(Pxyz(:,1),Pxyz(:,2),Pxyz(:,3),'.b')
xlabel('x');
ylabel('z');
zlabel('y');
Optionaly, the axis can be inverted instead of inverting the data.
h.axes = axes;
set(h.axes,'XDir','reverse')
Blake Andersen
on 15 Jun 2018
0 votes
This answer only works if you're happy switching from a right handed coordinate system to left. I want a consistent way to plot data in the system that is standard for my industry: +X -> right +Y -> up +Z -> forward Simply changing the labels and transforming the data results in the x axis of the plot displaying the opposite of actual.
There are a string of hacks that I have been doing to cover this up, but I just want to change the orientation of the plot.
Pierce
on 14 Dec 2018
I'm trying to do the same but haven't quiet found a solution outside of reordering my input data.
setting the camera to [0 1 0] is a starting point, but as you say it doesn't survive rotation operations.
setting the direction of X axis to reverse can help
% Unity coordinate space
set(h.axes,'CameraUpVector',[0 1 0]) % Set Y axis as vertical
set(h.axes,'XDir','reverse') % Reverse the x axis
Has anyone found a solution? This is quite frustrating and I am having to apply hacks when switching from 3D to 2D input files. I just want to change the orientation of the plot. How can this be so hard?
1 Comment
Matthew Galles
on 14 Oct 2020
Edited: Matthew Galles
on 14 Oct 2020
Just wasted a few hours trying to sort this out.
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