Cross product of two 3-D vectors
Simulink 3D Animation / Utilities

Return the cross product–or vector product–of two 3-by-1 vectors. Each input is a vector of the form where i, j, and k are unit vectors parallel to the x, y, and z coordinate axes. The output vector is a 3 element vector orthogonal to the input vectors and
Normalize Vector | Rotation Between 2 Vectors | Rotation Matrix to VR Rotation | Viewpoint Direction to VRML Orientation