Generate swept-frequency cosine (chirp) signal
The Chirp object generates a swept-frequency cosine
(chirp) signal.
To generate the chirp signal:
Create the dsp.Chirp object and set its properties.
Call the object with arguments, as if it were a function.
To learn more about how System objects work, see What Are System Objects?.
returns a chirp signal,
chirp = dsp.Chirpchirp, with unity amplitude.
returns a chirp signal, chirp = dsp.Chirp(Name,Value)chirp, with each specified property set to the
specified value.
To use an object function, specify the
System object™ as the first input argument. For
example, to release system resources of a System object named obj, use
this syntax:
release(obj)
This object implements the algorithm, inputs, and outputs described on the Chirp block reference page. The object properties correspond to the block parameters.