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| 18 Jun 2012 |
geom3d
Library to handle 3D geometric primitives: create, intersect, display, and make basic computations
Author: David Legland
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| 11 Jun 2012 |
geom3d
Library to handle 3D geometric primitives: create, intersect, display, and make basic computations
Author: David Legland
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| Files Matching Eduardo's Watch List |
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| 11 Oct 2011 |
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Compute STL Vertex Normals Find the per-vertex normals for a tesselated surface.
Author: Francis Esmonde-White |
stl, normal, vertex normal, rendering, tesselated surface |
7 |
0 |
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| 19 Jul 2011 |
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IntersectPlaneTriangle mex Calculation of intersection between a plane and a triangle
Author: Mehmet OZTURK |
intersection, plane, triangle, mex |
14 |
1 |
5.0 |
1 rating
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| 16 Feb 2010 |
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Triangular Mesh Refinement This function will refine a triangular mesh with 4-split spline interpolation
Author: Dirk-Jan Kroon |
refinement, triangular, interpolation, mesh, 4split, spline |
19 |
5 |
4.0 |
3 ratings
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| 23 Aug 2007 |
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skeleton in 3D Distance transform oriented code for 3d skeletonization.
Author: Gianni Schena |
3d, skeleton, oriented code, distance transform, morphology, parament |
40 |
9 |
3.2 |
9 ratings
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