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| File Information |
| Description |
Ray/triangle intersection using the algorithm proposed by Möller and
Trumbore (1997), implemented as highly vectorized MATLAB code.
Input (all arrays in in Nx3, where N is number of vertices or rays):
orig : ray's origin
dir : ray's direction
vert0, vert1, vert2: vertices of the triangle
options: aditional customization options
options.epsilon (default = 1e-5)
options.triangle - 'one sided' or 'two sided' (default) - how to treat
triangles. In 'one sided' version only intersections in single
direction are counted and intersections with back facing
tringles are ignored
options.ray - 'ray' (default) or 'segment' - how to treat ray as an
infinite line (ray) or as line segment defined by a vector
Output:
Intersect - boolean array of length N
t - distance from the ray origin to the intersection point in |dir|
u,v - barycentric coordinates of the intersection point
units |
| Acknowledgements |
Ray/Triangle Intersection
inspired this file.
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| MATLAB release |
MATLAB 7.12 (R2011a)
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| Updates |
| 07 Oct 2011 |
Improvements to border handling |
| 21 Mar 2013 |
correct treatment of 3x3 arrays as suggested by Andreas Weber |
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