Authors: B.Tordoff and W.Mayol
based and modified under permission from an original VRML file by C.Ballreich of 3Name3D
keywords: human, human figure, humanoid, h-anim, human body, 3D.
Nancy h-anim humanoid under Matlab. This file contains and displays nancy's articulated humanoid body in anatomical static posture. Body sections available are: hip, torso, neck, head and right and left upperleg, lowerleg, foot, upperarm, lowerarm and hands.
Body segments can be accessed independently they are named with suffix: '_point', polygons are also independent with suffix: '_polygons'. In addition, the variables 'point' and 'polygons' include the whole points and polygons respectively with the accumulative index in the case of polygons. After running the file, do a 'whos' to see the actual names of body segments. See different display options at the end of the file.
usage: just run nancy_body.m
To see what you get, follow: