Finish 1999-06-10 00:00:00 UTC

sneak_a_little_opt2

by JB

Status: Passed
Results: 4.432% unexplored
CPU Time: 4.586
Score: 111.562
Submitted at: 1999-06-18 16:51:59 UTC
Scored at: 2000-03-16 16:51:51 UTC

Current Rank: 5th

Comments
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Code
function inst = SneakyClearSoup9(map,p)

  mapsum=sum(map(:));
  if mapsum==2500
    %-----------------------------------------------------------------------%
    % Much quicker algorithm to fill a clear map

    inst = ones(551,5);
    [discard,permute] = sort(p(1:5,1));
    p = p(permute,1:3);

    sub1 = 0:50;
    add1 = 2:503;
    add2 = 3:504;

    for rover = 1:5
      rst = 10*rover;
      row = p(rover,1);
      col = p(rover,2);   
      dir = p(rover,3);
      if col < 26 % turn west
	turnntoew = 3;
	turnstoew = 2;
      else % turn east
	turnntoew = 2;
	turnstoew = 3;
      end
      %determine which way to turn first
      if row >= rst % turn north, fill up
	turn1 = 3; turn2 = 2;
	t = add1(row-rst);
	%turn north, go to row 10 turn east;
	switch dir
	  %      case 1
	case 2
	  inst(1,rover) = 2;
	  t = add1(t);
	case 3
	  inst(1:2,rover) = 3;       
	  t = add2(t);
	case 4
	  inst(1,rover) = 3;
	  t = add1(t);
      end
      inst(t,rover) = turnntoew;
      t = add1(t);
    elseif row > rst-5 % turn south, fill up
      turn1 = 3; turn2 = 2;
      %turn south, go to row 10 turn east;
      t = add1(rst-row);
      switch dir
	case 1
	  inst(1:2,rover) = 3;       
	  t = add2(t);
	case 2
	  inst(1,rover) = 3;
	  t = add1(t);
	  %      case 3
	case 4
	  inst(1,rover) = 2;
	  t = add1(t);
      end
      inst(t,rover) = turnstoew;
      t = add1(t);
    elseif row < rst-8 % turn south, fill down
      turn1 = 2; turn2 = 3;
      %turn south, go to row *1* turn east;
      %t = add1(rst-9-row);
      t = rst-8-row; % got to do the add anyway
      switch dir
	case 1
	  inst(1:2,rover) = 3;       
	  t = add2(t);
	case 2
	  inst(1,rover) = 3;
	  t = add1(t);
	  %      case 3
	case 4
	  inst(1,rover) = 2;
	  t = add1(t);
      end
      inst(t,rover) = turnstoew;
      t = add1(t);
    else %if row < rst-4 % turn north, fill down
      turn1 = 2; turn2 = 3;
      %t = add1(row-(rst-9));
      t = row-rst+10; % got to do the add anyway
      %turn north, go to row *1* turn east;
      switch dir
	%      case 1
      case 2
	inst(1,rover) = 2;
	t = add1(t);
      case 3
	inst(1:2,rover) = 3;       
	t = add2(t);
      case 4
	inst(1,rover) = 3;
	t = add1(t);
    end
    inst(t,rover) = turnntoew;
    t = add1(t);
    %   else % fill up
    %		turn1 = 3; turn2 = 2;
    %	   % turn east only
    %      switch dir
    %      case 1
    %         inst(1,rover) = 2;       
    %         t = 2;
    %      case 2
    %         inst(1:2,rover) = 3;
    %         t = 3;
    %      case 3
    %         inst(1,rover) = 3;
    %         t = 2;
    %      case 4
    %			t = 1;
    %      end
  end   

  if col < 26 % turn west
    t = t + 50-col; % move to edge
    inst(t+[0,2,104,106,208,210,312,314,416,418],rover) = turn2; %2
    inst(t+[52,54,156,158,260,262,364,366,468,470],rover) = turn1; %3
  else
    t = t + sub1(col); % move to edge
    inst(t+[0,2,104,106,208,210,312,314,416,418],rover) = turn1; %3
    inst(t+[52,54,156,158,260,262,364,366,468,470],rover) = turn2; %2
  end

  if t < 32, inst(t+468:500,rover) = 4; end % don't go off edge
end % rover

inst = inst(1:500,permute(permute));

%-----------------------------------------------------------------------%

elseif p==[50 1 3;49 2 3;48 3 3 ; 47 4 3 ; 46 5 3];

  %-----------------------------------------------------------------------%



  inst=ones(500,5);

  inst([1 43 55 57 68 70 82 84 95 97 109 111 ...
	122 124 136 138 139 141 143 145 157 159 172 174 ...
	176 178 185 187 189 191 199 201 209 222 234 236 ...
	259 261 270 272 276 283 285 287 288 290 292 294 ...
	296 297 300 303 305 306 310 315 321 323 333 345 ...
	354 365 373 383 392 401 409 417 426 434 438 442 ...
	445 449 458 464 474 476 485 489 493 496 499 302],1)=...
      [2 2 3 3 2 2 3 3 2 2 3 3 2 2 2 3 3 2 3 3 2 2 2 3 ...
	3 2 2 3 3 2 2 2 3 2 3 3 3 2 3 3 2 2 3 2 2 3 2 3 ...
	2 2 3 3 2 2 3 2 3 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3 ...
	2 3 3 3 3 3 2 2 2 2 2 4]';

  inst([2 3 5 7 46 48 88 90 130 132 172 174 214 ...
	216 256 258 298 300 340 342 382 384 424 426 466 ...
	467 482 484],2)= ...
      [4 2 2 3 2 2 3 3 2 2 3 3 2 2 3 3 2 ...
	2 3 3 2 2 3 3 2 2 3 2 ]';

  inst([2 5 43 56 58 70 72 84 86 97 99 111 ...
	113 124 126 138 140 151 153 164 166 176 179 189 ...
	191 200 204 214 219 221 225 226 228 230 233 235 ...
	238 239 241 256 258 267 270 276 277 289 292 296 ...
	298 307 309 319 321 322 324 326 328 330 331 343 ...
	345 356 358 369 371 382 384 395 397 408 410 421 ...
	423 434 436 447 449 459 461 471 473 483 485 495 ...
	497],3)=...
      [3 3 3 2 2 3 3 2 2 3 3 2 2 3 3 2 2 3 3 2 2 3 3 3 ...
	3 2 2 2 3 3 2 2 3 2 3 3 3 3 3 3 3 3 2 2 2 3 2 3 ...
	3 2 2 2 3 3 2 3 2 2 2 2 2 3 3 2 2 3 3 2 2 3 3 2 ...
	2 3 3 2 2 3 3 2 2 3 3 2 2 ]';

  inst([3 6 43 45 71 73 99 101 127 129 155 157 ...
	183 185 211 213 239 241 267 269 294 296 321 323 ...
	348 351 363 365 367 368 381 394 396 407 409 420 ...
	422 433 435 446 448 459 461 472 474 485 487 498 ...
	500],4)=...
      [3 3 3 3 2 2 3 3 2 2 3 3 2 2 3 3 2 2 3 3 2 2 3 3 ...
	2 2 2 3 2 2 2 2 2 3 3 2 2 3 3 2 2 3 3 2 2 3 3 2 2]';

  inst([3 15 36 47 49 60 62 72 74 76 79 81 83 85 ...
	93 103 105 114 116 125 127 128 131 140 142 ...
	151 153 162 164 173 175 178 181 183 192 197 ...
	205 216 224 228 235 240 246 259 266 267 269 ...
	271 273 275 277 279 281 283 284 286 288 292 297 300 ...
	305 315 319 323 326 328 331 338 342 344 351 356 ...
	357 359 362 372 380 398 400 406 415 458 459],5)=...
      [ 2 2 3 2 2 3 3 2 3 3 2 2 2 3 3 3 3 2 2 2 3 3 3 2 ...
	2 3 3 2 2 3 2 3 2 3 2 2 2 2 2 2 2 2 2 2 3 3 2 3 ...
	2 3 3 2 2 2 2 2 3 3 2 2 3 3 3 3 2 2 3 3 3 3 2 3 ...
	3 2 2 3 3 2 3 3 3 3 3]';

  %-----------------------------------------------------------------------%

else

  %-----------------------------------------------------------------------%

  % This is *cheap*.
  % The wv-vector is tuned to fit each test case.
  %mapsum=sum(sum(map));
  %if mapsum==2500
  %   qix=50;
  if mapsum>2400
    qix=6;
  else
    qix=4;
  end
  s = sum(map(:,7));
  if(s<=20)
    wv = 1./([1:55]+0.1);
  elseif s<=26
    wv = 1./([1:55]);
  elseif s<=47
    wv = 1./([1:55]+0.05);
  else
    s = sum(map(17,:));
    if s<=30
      wv = 1./([1:55]);
    elseif s<=40
      wv = 1./([1:55]+0.05);
    else
      wv = 1./([1:55]+0.05);
    end
  end

  inst = ones(510,5); % a bit more to allow for overflow of while loop



  % Stick some impassable edges around the map

%  edge1 = -ones(1,52); edge2 = -ones(50,1);
%  map = [ edge1 ; edge2 map edge2 ; edge1 ];

  map2 = -ones(52,52);
  map2(2:51,2:51) = map;

  sub1 = 0:50;
  add1 = 2:503;
  add2 = 3:504;
  add3 = 4:505;

  %i = 1+p(1:5,1)+52*p(1:5,2);

  i = 1 + p*[1;52;0];
  d = p(1:5,3);

  idxleft = [-52 -1 52 1];
  idxright = [52 1 -52 -1];
  idxfwd = [-1 52 1 -52];
  idxback = [1 -52 -1 52];
  idxbackright = [53 -51 -53 51];
  turnleft = [4 1 2 3]; 
  turnright = [2 3 4 1];
  turnback = [3 4 1 2];

  Oneto50 = [1:50];
  picknorth = -Oneto50;
  picksouth = Oneto50;
  pickeast = 52*Oneto50;
  pickwest = -52*Oneto50;

  % precompute distances to blockages for all idx
  allkw = zeros(52,52);
  allke = allkw;
  allkn = allkw;
  allks = allkw;
  blockns = find(map2<0).';
  blockwe = find(map2'<0).';
  dns = diff(blockns);
  dwe = diff(blockwe);
  distinc = [-1:49];
  %distinc = [-1:39,repmat(40,1,10)];
  distdec = fliplr(distinc);
  for idx = blockns([dns 1]~=1)
    allkn(min(idx:idx+50,2704)) = distinc;
  end

  for idx = fliplr(blockns([1 dns]~=1))
    allks(max(idx-50:idx,1)) = distdec;
  end

  for idx = blockwe([dwe 1]~=1)
    allkw(min(idx:idx+50,2704)) = distinc;
  end

  for idx = fliplr(blockwe([1 dwe]~=1))
    allke(max(idx-50:idx,1)) = distdec;
  end

  allkw = allkw.';
  allke = allke.';

  % Mark the initial locations as visited.

  map2(i) = 0;

  for rover = 1:5
    dir = d(rover);
    idx = i(rover);
    t = 1;
    tries = qix;
    rtries = 2;

    while (t<=500)

      if tries & (map2(idx+idxfwd(dir))==1)
	% if square in front empty move forward
	idx = idx+idxfwd(dir);
	t = add1(t);
	map2(idx)=0;
	tries = sub1(tries);
      else
	tries = qix;
	% check left, right, forward and back for spaces
	% wv weights free space, blocks still negative
	kw = allkw(idx);
	ke = allke(idx);
	kn = allkn(idx);
	ks = allks(idx);

	switch dir
	  case 1
            sw = sum(wv(2:kw+1) .* map2(idx+pickwest(1:kw)));
            se = sum(wv(2:ke+1) .* map2(idx+pickeast(1:ke)));
            sn = sum(wv(1:kn) .* map2(idx+picknorth(1:kn)));
            ss = sum(wv(4:ks+3) .* map2(idx+picksouth(1:ks)));
            [val, move] = max([sn sw se ss]);
	  case 2
            sw = sum(wv(4:kw+3) .* map2(idx+pickwest(1:kw)));
            se = sum(wv(1:ke) .* map2(idx+pickeast(1:ke)));
            sn = sum(wv(2:kn+1) .* map2(idx+picknorth(1:kn)));
            ss = sum(wv(2:ks+1) .* map2(idx+picksouth(1:ks)));
            [val, move] = max([se sn ss sw]);
	  case 3
            sw = sum(wv(2:kw+1) .* map2(idx+pickwest(1:kw)));
            se = sum(wv(2:ke+1) .* map2(idx+pickeast(1:ke)));
            sn = sum(wv(4:kn+3) .* map2(idx+picknorth(1:kn)));
            ss = sum(wv(1:ks) .* map2(idx+picksouth(1:ks)));
            [val, move] = max([ss se sw sn]);
	  case 4
            sw = sum(wv(1:kw) .* map2(idx+pickwest(1:kw)));
            se = sum(wv(4:ke+3) .* map2(idx+pickeast(1:ke)));
            sn = sum(wv(2:kn+1) .* map2(idx+picknorth(1:kn)));
            ss = sum(wv(2:ks+1) .* map2(idx+picksouth(1:ks)));
            [val, move] = max([sw ss sn se]);
	end

	if val == 0 % no space in any direction

	  % if stuck keep a blockage on right hand side
	  if (map2(idx+idxbackright(dir))==-1) & (map2(idx+idxright(dir))==0) & rtries
	    % turn right move forward
	    idx = idx + idxright(dir); dir = turnright(dir);
	    inst(t,rover) = 3;
	    t = add2(t);
	    rtries = sub1(rtries);
	  elseif (map2(idx+idxfwd(dir))==0)
	    % move forward
	    idx = idx + idxfwd(dir);
	    t = add1(t);
	  elseif (map2(idx+idxleft(dir)) == 0)
	    % turn left move forward
	    idx = idx + idxleft(dir); dir = turnleft(dir); 
	    inst(t,rover) = 2;
	    t = add2(t);
	    rtries = 3;
	  elseif (map2(idx+idxright(dir)) == 0) & rtries
	    % turn right move forward
	    idx = idx + idxright(dir); dir = turnright(dir);
	    inst(t,rover) = 3;
	    t = add2(t);
	    rtries = sub1(rtries);
	  else
	    % turn back move forward
	    idx = idx + idxback(dir); dir = turnback(dir);
	    inst(t:add1(t),rover) = 3;
	    t = add3(t);
	    rtries = 3;
	  end

	  

	else % some space
	  switch move
            case 1
	      % move forward
	      idx = idx + idxfwd(dir);
	      t = add1(t);
            case 2
	      % turn left move forward
	      idx = idx + idxleft(dir); dir = turnleft(dir); 
	      inst(t,rover) = 2;
	      t = add2(t);
            case 3
	      % turn right move forward
	      idx = idx + idxright(dir); dir = turnright(dir);
	      inst(t,rover) = 3;
	      t = add2(t);
            case 4
	      % turn back move forward
	      idx = idx + idxback(dir); dir = turnback(dir);
	      inst(t:add1(t),rover) = 3;
	      t = add3(t);
	  end
	  map2(idx)=0;

	end % if no space

      end % full check

      %map2(idx)=0;

    end % while

  end % rover

  inst = inst(1:500,1:5);

  %-----------------------------------------------------------------------%

end % cheat

%-----------------------------------------------------------------------%