How to replace the 'hardcopy' function with something that will run in Octave

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Hello all!
I am working to read in images, lay scatterplot data over them, and then export them as a movie. I have done this successfully in matlab, but need to make it work in Octave now. The only remaining conversion issue is the hardcopy function that I use at the end of the code.
detailed here http://www.mathworks.com/support/solutions/en/data/1-3NMHJ5/?solution=1-3NMHJ5 (in the solution) are two alternatives to the hardcopy function (#2 looks promising) but I'm not sure what of my block of code to replace with the imread calls.
The code I have (which works) is:
renderer = get(hnd,'renderer');
if strcmp(renderer,'painters')
renderer = 'opengl';
end
set(hnd, 'Units', 'pixels');
pixelsperinch = get(0,'screenpixelsperInch');
frame = hardcopy(hnd, ['-d' renderer], ['-r' num2str(round(pixelsperinch))]);
addframe(mov,frame);
I have tried replacing all of that with
addframe(mov,gcf)
But it just returns error: addframe: input frame should be in [0-1]
Any suggestions (or interpretations of the link I posted) on how to use something other than that hardcopy function to accomplish the same goal would be unbeliviably appreciated. Thank you all!
  1 Comment
Cam
Cam on 16 Aug 2013
The best way to go is probably to capture the image data directly from openGL. (Probably faster than printing it as an image, imreading it, and then adding that as a frame) But, I'm really not sure, and am ok with something being slower if it works.

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Answers (1)

Jan
Jan on 17 Aug 2013
Perhaps FEX: ScreenCapture runs under Octave also.
Which OS do you use?
  1 Comment
Cam
Cam on 29 Aug 2013
Thanks for responding Jan! Sorry it took so long for me to get back to you (I was in the adirondacks). I'm using Windows 7.

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