Using WindowKeyPressFcn with uicontrol

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From my code
snap = uicontrol(f,'Style','pushbutton','String','Recognize',... 'units','characters',... 'Position',[5 1.5 30 5],'Callback',{@snapshot_callback});
How to push button by using key press from keyboard and if I want to push button by spacebar how to specify it?
Thank you so much :)
  2 Comments
Geoff Hayes
Geoff Hayes on 16 Aug 2014
Ara - what is it exactly that you want to happen? Do you want a pressed key on the keyboard to simulate the pressing of a button on the GUI?

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Accepted Answer

Geoff Hayes
Geoff Hayes on 18 Aug 2014
Ara - if you want the pressing of the spacebar to simulate the pressing of the snap button, you can do the following: in your code that generates the GUI, assign a callback to the figure for the WindowKeyPressFcn as
set(f,'WindowKeyPressFcn',@keyPressCallback);
where f is your figure. The keyPressCallback will be called whenever the figure/GUI has focus and a key on the keyboard is pressed. Now define the callback (within the same file) as
function keyPressCallback(source,eventdata)
% determine the key that was pressed
keyPressed = eventdata.Key;
if strcmpi(keyPressed,'space')
% the key that was pressed was the space bar so set focus to
% the snap button
uicontrol(snap);
% invoke the callback for the snap button
snapshot_callback(snap,[]);
end
end
In the above, we use uicontrol to set focus to the snap button, and then we call its callback. I had to do this in my environment, so make sure that it is necessary for you to do the same. (Using uincontrol didn't automatically call the callback for the button.)
Try the above and see what happens!
  6 Comments
Walter Roberson
Walter Roberson on 17 Jan 2019
you already have an open question on this where people have been giving you code.
Le Dung
Le Dung on 18 Jan 2019
Yes. Thank you so much.
I know. but i don't know how to use KeyPressFcn for my problem

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