Rotating 3D points on same plane to x-y axis
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I have a 3D mesh object which contains many faces, each made up of 3 vertices. I am currently able to select a face with a click. Upon selection I would like the whole mesh object to rotate such that the selected face is parallel to the x-y axis.
i.e. I have 3 known xyz coordinates that sit on a 2D plane. I want to rotate these points so that this plane is now parallel to the x-y axis. I simply require a method of calculating the transformation matrix required for this rotation to input into the 'Matrix' property of the hgtransform object.
Thanks in advance.
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Matt J
on 22 Apr 2014
I simply require a method of calculating the transformation matrix required for this rotation
See, for example,
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